Chrysocolla: Part-Time Agent

Chrysocolla: Part-Time Agent is a third-person shooter platform video game developed by Universal Studios Digital Arts, published by Sony Computer Entertainment, and distributed by Universal Interactive Studios for the PlayStation. It was originally released in late 1997 in North America and Europe and in March 1998 in Japan, and is the first installment in the Chrysocolla series. Taking place in the year 2030, the game follows a young rookie agent named Chrysocolla Reed, who is sent by the Secret Force Agency (SFA) on a mission against Jet Servo, the leader of the Shadow Army who plans to terrorize Nitropolis by using a powerful weapon that transforms people into mutated creatures.

Chrysocolla: Part-Time Agent was under development for three years, and blends elements of both third-person shooter and platforming games; works such as Gunstar Heroes and Æon Flux were also major influences. The game received generally positive reviews from critics, who praised its graphics, art style, humor, and soundtrack, while criticizing its camera controls. It was also a commercial success, going on to sell over 3 million copies. A remastered version of all three games titled Chrysocolla Reloaded Trilogy was released for the PlayStation 4, Nintendo Switch, Xbox One, and PC in October 2018.

Gameplay
Chrysocolla: Part-Time Agent is a platforming game with third-person shooter elements in which the player controls the main character Chrysocolla Reed through the majority of the game. Chrysocolla has a number of special moves, such as the roll around, and uses a wide arrangement of two pistols at all times.

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Plot
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Development
Chrysocolla: Part-Time Agent was Universal Interactive Studios' first in-house video game title under the new division Universal Studios Digital Arts. Development of the game began when Universal Interactive was launched in 1994. While still working on his film Ama and the Mysterious Crystal at Universal Feature Animation during that time, Michael Wildshill originally conceived the idea, where he envisioned a story about a tough female agent who often carries two pistols and faces an evil villain who plans to get rid of her in an encounter and turn a city into his new empire. Wildshill also cited Gunstar Heroes and Æon Flux as his inspirations.

Wildshill decided to use the name "Chrysocolla" for a female protagonist after chrysocolla, a type of a gemstone. The game was developed under the aegis of the Universal-owned Gingo television channel, a precedent at the time because the game was not based on any of its then existing shows. Normally, most of Gingo's other properties such as Gabriel Garza and Hatty were targeted at a family audience, but Wildshill wanted to attract an older audience with Chrysocolla; the game's development team felt it would be better off released under a different label, but that change did not occur.

During the development, Universal set up a temporary satellite studio in Tokyo, near Konami Computer Entertainment Tokyo, where the latter's employees and interns worked on the game. This team was internally called "Team Runaway". Most of the team have gone on to work on Silent Hill, Metal Gear Solid and Castlevania: Symphony of the Night, during and after the development of Chrysocolla: Part-Time Agent. In 1998, Team Runaway studio was closed down by Universal and Konami, and its employees moved to KCET/KCEJ/Konami and Sugar & Rockets. Universal also established a studio in the UK during the development, the current generation of it being Seaside Entertainment.

The music for the game was composed by Bill Brown, while the sound effects were created by Universal Sound Studios (consisting of Mike Gollom, Ron Horwitz and Kevin Spears), and the characters were designed by Geo G., Charles Zembillas, and Erik Panglilinan. Grey DeLisle provided the voice of Chrysocolla Reed, and Gregg Berger voiced Jet Servo, while additional voices are provided by DeLisle, Berger, Jim Cummings, Corey Burton, and Steven Jay Blum.

Reception
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Screenshots
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Trivia
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